Currently what I have done for loading screens is to assign a new scene dedicated to loading the intended game scene and its objects. I can achieve it by loading the load scene first, then setting a timer delay for loading the intended game scene.
However, once the actual game scene loading begins all Runtime animations (for eg. a running sprite or a loading text with dots appearing) on the loading scene freezes up as expected.
Does anyone have any idea how to get around this without introducing more timer delays (which is kind of wasting time since nothing is actually being loaded)? [import]uid: 108204 topic_id: 20339 reply_id: 320339[/import]