Is there any way to scale animations properly? Scaling the initial sprite sheet works, but the second you change frames the animation returns back to it’s normal size (determined by the sheet data). Is there anyway to define the animations width/height in code so I don’t have to create different image sheets?
Actually I should explain a bit further. So the actual image sheets are 256x256. But then I want to scale characters to specific sizes at specific times. So I’m starting them off at 150x150 which works fine. Then I want to scale them up by 1.5x at certain points to make the animation more clear. So now they are at 225. Then when they actually switch frames, it jumps back to 256x256 and keeps the 1.5x scale which just makes them way too big.
Here are some gifs to explain
Correct sizes without switching frames - http://i.imgur.com/3U8YAne.gifv
Weird scaling when switching frames - http://i.imgur.com/8clftBp.gifv
Sorry the gifs are laggy, but I think they get the point across.
