We’re having a weird problem with animations in an iOS game we’re developing. On the Mac version of the simulator (running as an iPad Air), everything looks fine. The same code, however, running in the Windows version of the simulator (under any device) blanks out several animations. In the test, we have roughy ten animations and most are fine. Three, however, don’t load and show a black box where the animation should appear. Only in Windows.
Has anyone encountered anything like this?
The animations are of varying sizes, durations, etc. There is nothing unique about the problem three. There seems to be no connection with what animation is loaded first or whether there’s any layering going on.