Another Awesome Question!

Corona has given FREE users to use their own splash screen. . Thanks CORONA!!
 

Now can someone please tell me how to change the “game icon” …  coz when i install it in my phone, i dont want that “spherical corona logo” which has nothing to do with the game i just developed… is there anyway i can change this to an icon of my liking???

thanks!! CORONA ROCKS! Rob Miracle, u there!?!!

Yes, you can change your app’s icon.  Here’s the documentation: http://docs.coronalabs.com/guide/distribution/buildSettings/index.html#appicons.  Basically, you just have to create the icon files in your project’s root directory and, for iOS, include the names in your build.settings file.

  • Andrew

Unless it’s a recent change, I’ve never added my icon names to the build.settings file for iOS and it’s always worked fine.

@aukStudios

:ph34r: thnx man!! this is really helpful, immah check that out! urgh, im all frenzied already! wohoOOOW! :))

Apple looks for certain Icon files without specifying them.  This is a legacy IOS 3 thing.  I think it will find Icon.png by itself.  However if you want to include the retina iPhone and the iPad sized icons, or if you want to include the various spotlight Icons, or use different names for them, you have to include them in your build.settings.

This is the full set that Apple will use:

            CFBundleIconFile = "Icon.png",             CFBundleIconFiles = {                 "Icon.png" ,                 "Icon@2x.png" ,                 "Icon-72.png" ,                 "Icon-Small-50.png",                 "Icon-Small-50@2x.png",                 "Icon-Small.png" ,                 "Icon-Small@2x.png"             },

How about 

            “Icon-72@2x.png”,

I thought that was to be in the list as well. 

And it should be.

What for are those “small” icons used ?

“Spotlight searches”.  It’s some where in the app store on the device I think.

hey ROB! so kind for you to bring your presence here.  . . im using Android phone. .so does ur iphone thingy works the same with Androids/??

Android uses these files:

Icon-ldpi.png  (36x36 and that is a lower case L after the hyphen and a capital I at the start)

Icon-mdpi.png (48x48)

Icon-hdpi.png (72x72)

Icon-xhdpi.png (96x96)

thnx ROB. .so the way i use that above method is that. . . i create my logo size (36,48,72,96) and just p

Just drop them into the folder with main.lua.  You don’t need to put anything in build.settings for Android.

Yes, you can change your app’s icon.  Here’s the documentation: http://docs.coronalabs.com/guide/distribution/buildSettings/index.html#appicons.  Basically, you just have to create the icon files in your project’s root directory and, for iOS, include the names in your build.settings file.

  • Andrew

Unless it’s a recent change, I’ve never added my icon names to the build.settings file for iOS and it’s always worked fine.

@aukStudios

:ph34r: thnx man!! this is really helpful, immah check that out! urgh, im all frenzied already! wohoOOOW! :))

Apple looks for certain Icon files without specifying them.  This is a legacy IOS 3 thing.  I think it will find Icon.png by itself.  However if you want to include the retina iPhone and the iPad sized icons, or if you want to include the various spotlight Icons, or use different names for them, you have to include them in your build.settings.

This is the full set that Apple will use:

            CFBundleIconFile = "Icon.png",             CFBundleIconFiles = {                 "Icon.png" ,                 "Icon@2x.png" ,                 "Icon-72.png" ,                 "Icon-Small-50.png",                 "Icon-Small-50@2x.png",                 "Icon-Small.png" ,                 "Icon-Small@2x.png"             },

How about 

            “Icon-72@2x.png”,

I thought that was to be in the list as well. 

And it should be.

What for are those “small” icons used ?