another splash screen bug?

when i use splash screen in build.settings i put something like this:

splashScreen = { enable = true, image = "images/splash.jpg" },

when i want to test my app without it, i tried:

splashScreen = { enable = false, image = "images/splash.jpg" },

but it will show up anyway the splash screen.

i need to do this to work:

splashScreen = { enable = false, },

i think internal code is ignoring enable variable if image variable is declared, it should not be the case, if enable is false then it should ignore image variable, not the way around.

regards,

Carlos.

What version of Corona SDK are you using?

Rob

2017.3068.

this is nothing related to subfolder problem that was resolved in this build.

Can you file a bug report on that one too?

i did this morning, but i don’t know if they got it, since my last report they didnt get it.

please email the bug report to support AT coronalabs.com and attach your project to the email. Make sure to provide a good description of the problem, how to reproduce it, etc.  Your demo app should be a complete project in a .zip file that contains main.lua, config.lua, buiild.settings and any other files needed to build and run the demo and see the problem.

Thanks

Rob

done. new splashScreen bug! {8499745}

Could this be related to a black screen appearing during start of an app on an Android device maybe?

I got a black screen at start which is not going away. The scene in the “background” seems to load because the music of the game is starting.

Any messages in your device’s console log?

What version of Corona?

What Android Device/OS?

Rob

Thx for your help Rob, but the problem is solved. I just found out it was related to the admob usage inside of the composer scene construction. The admob stuff should instead be used ONLY if a scene is finished building and already on screen. Somehow this was messing up my timers which then resulted in the black screen.

What version of Corona SDK are you using?

Rob

2017.3068.

this is nothing related to subfolder problem that was resolved in this build.

Can you file a bug report on that one too?

i did this morning, but i don’t know if they got it, since my last report they didnt get it.

please email the bug report to support AT coronalabs.com and attach your project to the email. Make sure to provide a good description of the problem, how to reproduce it, etc.  Your demo app should be a complete project in a .zip file that contains main.lua, config.lua, buiild.settings and any other files needed to build and run the demo and see the problem.

Thanks

Rob

done. new splashScreen bug! {8499745}

Could this be related to a black screen appearing during start of an app on an Android device maybe?

I got a black screen at start which is not going away. The scene in the “background” seems to load because the music of the game is starting.

Any messages in your device’s console log?

What version of Corona?

What Android Device/OS?

Rob

Thx for your help Rob, but the problem is solved. I just found out it was related to the admob usage inside of the composer scene construction. The admob stuff should instead be used ONLY if a scene is finished building and already on screen. Somehow this was messing up my timers which then resulted in the black screen.