I have an underwater game which has some fish swimming around. However, when I add some crabs I wanted to add a little gravity so that they stay on the bottom of the tank. When I do this everything gets dragged down. Even bubbles which I want to float up. I realize I can create a run time loop that constantly fights against the force of gravity but shouldn’t this be as simple as setting the density to 0 or even -1? If an object has no mass shouldn’t gravity have no effect? In a perfect world I would set gravity to 1 and then set the density to 0 for objects that I don’t want effected. Isn’t this how it is supposed to work? What am I missing?
L
