Did this ever get fixed? antialias = false, seems to do nothing when I object.xScale, object.yScale [import]uid: 100299 topic_id: 1838 reply_id: 70056[/import]
Looking at the .zip and the discussion you do not need the initialising setting, that smooths the edges of vector lines and objects.
What you are after is a way of being able to set the smoothing of a texture. At the moment as the images is scaled opengl applies a routine to scale the texture which ends in it becoming blurred at scales over 100%.
What you need is nearest neighbour smoothing which then makes everything look pixelated as it is scaled.
Unfortunately Corona does not support this. I have been asking for this for about a year now along with other graphical techniques but so far nothing has been added.
Yeah. I know. Don from Spriteloq filed me in on this. It’s a real shame, and it seems like an easy thing for them to implement. I have had to create some work arounds. [import]uid: 100299 topic_id: 1838 reply_id: 71020[/import]
Antialias does not work correctly in Corona and should not be used (or set to false). If you set it to true, it can cause problems with some display objects. We are looking at ways to make it work in the future. [import]uid: 7559 topic_id: 1838 reply_id: 130561[/import]
Antialias does not work correctly in Corona and should not be used (or set to false). If you set it to true, it can cause problems with some display objects. We are looking at ways to make it work in the future. [import]uid: 7559 topic_id: 1838 reply_id: 130561[/import]