When rotating an image the edges are not antialiasing. This can make the edges of sprites look quite sharp at certain angles. If I leave a 1 px transparent boarder the png antialiasing solves the issue but its not a good work around for a bunch of reasons.
When you disabled antialiasing for the vector engine did it have a knock on effect? [import]uid: 5354 topic_id: 2652 reply_id: 302652[/import]