Hello:
First of all, excuse my English but I currently speak Spanish.
I’m an iPhone developer since 2009 and I decided to protect all my apps against piracy with a very good tool called AntiCrack. It is the best solution I’ve ever found to keep my apps out of the cracked apps download lists.
Now I want to make some game apps using the Corona SDK but I don’t know how to implement the AntiCrack code in order to protect my games.
I have written to the AntiCrack Developing Team, Cocoanetics (Mr Fabian Kreiser) and he has answered me as follows:
“I don’t know how Corona works and while researching on their website I
didn’t find any information on how the actual build works.
In order to submit your app to the App Store, Xcode needs to be
involved in this process somewhere. Do you export a Corona project and
get a Xcode project or how does this work? Somewhere I read that you
have to send your app to the Corona team and they build the app for
the App Store. But this information was from 2009. Maybe you can help
me a little bit.”
It is very important for me to protect my apps against piracy. I’m very tired to waste my money in SDK’s, tools, and other helping things to see later that my apps have been cracked the first day I publish them in the App Store.
I think that Corona is the best solution for me but I doubt if I have to spend my time with something that cannot protect against piracy.
So I suggest to the Corona Team that offers to their customers somethig like AntiCrack. It is very easy to implement in the apps and I think it is the best solutions for programmers.
I suggest to all the people to keep this thread alive because it is very important for us to find a solution for our games in order not to be cracked.
Once again, excuse my English.
Best Regards [import]uid: 139366 topic_id: 24414 reply_id: 324414[/import]