AntiCrack: protecting against piracy: need a solution

Hello:
First of all, excuse my English but I currently speak Spanish.
I’m an iPhone developer since 2009 and I decided to protect all my apps against piracy with a very good tool called AntiCrack. It is the best solution I’ve ever found to keep my apps out of the cracked apps download lists.
Now I want to make some game apps using the Corona SDK but I don’t know how to implement the AntiCrack code in order to protect my games.
I have written to the AntiCrack Developing Team, Cocoanetics (Mr Fabian Kreiser) and he has answered me as follows:

“I don’t know how Corona works and while researching on their website I
didn’t find any information on how the actual build works.
In order to submit your app to the App Store, Xcode needs to be
involved in this process somewhere. Do you export a Corona project and
get a Xcode project or how does this work? Somewhere I read that you
have to send your app to the Corona team and they build the app for
the App Store. But this information was from 2009. Maybe you can help
me a little bit.”

It is very important for me to protect my apps against piracy. I’m very tired to waste my money in SDK’s, tools, and other helping things to see later that my apps have been cracked the first day I publish them in the App Store.

I think that Corona is the best solution for me but I doubt if I have to spend my time with something that cannot protect against piracy.

So I suggest to the Corona Team that offers to their customers somethig like AntiCrack. It is very easy to implement in the apps and I think it is the best solutions for programmers.

I suggest to all the people to keep this thread alive because it is very important for us to find a solution for our games in order not to be cracked.

Once again, excuse my English.

Best Regards [import]uid: 139366 topic_id: 24414 reply_id: 324414[/import]

I think that, over any other consideration and roadmap, this feature must be included in the Corona SDK.
There are to ways for earning money with mobile games:

1.- Programming a very good game and…
2.- Protecting against piracy.

I do not want to spend my money and time making a good game and discover the first day of publication that it has been cracked.

I think that all the Corona SDK customers should ask the Corona Team for a solution.

I am about to purchase the PRO version of Corona but I doubt so much because of this issue.

I’m thinking of using Cocos2D instead of Corona, even although I have to learn a bit more.

Corona shouldn’t forget this critical lack.

Other people in other threads have discussed about how closed is the Corona SDK, not allowing to include external libs.

But this time is different. We, the programmers, have a big problem with piracy. This is a good argument for Corona to allow at least one library: the anti-piracy one.

What do you think, guys?. Corona Team?

Best Regards [import]uid: 139366 topic_id: 24414 reply_id: 98955[/import]

I think that this would be a good idea, but the only problem that could arise is that AntiCrack isn’t licensed until you donate. Unless Ansca can get a deal (assuming they decide to implement it), then we may have to somehow connect our AntiCrack license to Corona. Anyways, here’s a link to the page in case anyone can’t find it: http://www.cocoanetics.com/anticrack/ [import]uid: 103624 topic_id: 24414 reply_id: 99109[/import]

If any security can be made by someone, it can be cracked by someone. Nothing is 100% uncrackable.
I’d suggest not worrying too much about it and just create great applications :slight_smile:
Even the anticrack website says:
A seasoned cracker will still be able to disable any copy protection scheme, but that does not mean we cannot aim to make it as difficult and time consuming as possible. [import]uid: 10389 topic_id: 24414 reply_id: 99686[/import]