My main project is coming along pretty well. I’ve actually surprised myself with how much I have learned and implemented into my game. It’s starting to look like a REAL GAME now!! =D
However, I do feel like my code isn’t very organized. I’m sure there is something I could do to make it look, feel and function more like a professional game. If anyone could give me some hints, tips or point me in the direction of a decent tutorial on this subject, please let me know!!!
One more thing: I’m having trouble with placing tiles and creating/placing/animating sprites. I know there is a better way to setup your levels besides entering one display object/tile at a time. It’s starting to get messy (and tedious)!!! I’ve tried using the Level Editors, Tiled, etc. but I can’t figure out how to work it for the life of me (even after watching a tutorial). As far as sprites go, I’ve been trying to figure out how to implement them into my game for over a week now. I simply don’t understand it. I’ve got the TexturePack thing down which puts them onto an image sheet, but I don’t understand the process of placing them into the game and animating them.
Help, please? 
Nick