Any info on tile-based speedup?

Bought a Pro subscription purely to get access to this new feature, only to find our game actually runs slower and the tilemap is corrupted.

We’re using Tiled with Lime for the tilemap - does the Lime code need updating in any way to access the new speedy tile feature, or is it just an optimisation of the existing api?

Thanks,

M [import]uid: 276 topic_id: 22902 reply_id: 322902[/import]

Lime is being updated. You can contact the developer for a pre-release version which uses the new Sprite system.

Make sure images are a power-of-two size. 2,4,8,16,32,64, etc and not eg. 19x34 [import]uid: 10389 topic_id: 22902 reply_id: 91641[/import]

I’ll drop him a mail, thanks! [import]uid: 276 topic_id: 22902 reply_id: 91681[/import]