I am making a simple ball game using standard sdk and it runs ok on my iPhone 4. Tested it on an iPhone 3G and it is very sluggish. The game has one background graphic that is 137kb and 12 balls that are 8kb each. My code moves one ball then checks for collisions with all other balls. I have read optimising guide and used all locals.
I am wondering if I can improve performance or if corona not able to make this run on iPhone 3G.
Any tips for further optimising or ways to test where the bottlenecks are much appreciated.
Thanks
Paul [import]uid: 7863 topic_id: 2285 reply_id: 302285[/import]