Hi all,
Just wondering if anyone can help me with drops in frame rate when I update text in my game. I am using a collision event that when triggered updates a text object with the new score (among other things). It seems as if the updating of the text drops the frame rate.
In the simulator and on an iPhone 3GS the drop is only about 2 frames and it not that noticeable. However, when testing on an iPod touch 2nd gen the drop is about 5 or 6 frames and causes a slight lag everything the text updates.
When I comment out the line that updates the text my frame rate stays consistent at 30 fps on all devices. Anyone know why this is happening and what I could possibly do to help with support for older devices for this issue.
Thanks in advance,
-Clark [import]uid: 5786 topic_id: 5828 reply_id: 305828[/import]