Well I have finally got the beginnings of an editor that creates the code required for each object in a level.
I am now attempting to create it so that it can be “plugged in” to any game then removed for the final release version of your game very easily.
The advantage is that you can test the level with actual game code you have created and with one click put it into edit mode and tweak the settings as required for that level so no having to pop into third party apps or things like that.
Currently its built right into my main game code and is invoked with a button press that puts the game into edit mode and allows me to move etc all my objects around then switch out of edit mode and see how it plays straight away. No waiting. That’s what I like about Corona, its instant rebuilds so following that way of working I want instant feedback to my edits.
If the level plays well I then have a tiny button that outputs all the code I need for that level in a similar way to how Jay has done it.
I want to try and auto load a set of graphics from the directory that main.lua is held in and place them ready to be moved around as required in my next stage and well we will see how it goes. I will add the code for creating odd shapes for physics bodies that I currently have lve as well so that takes the guesswork out of that.
Its a wee bit of a struggle as I am very new to Lua and Corona but I just cannot work with placing items purely by code.
Any pointers or feedback is very welcome.
Maybe I can get back to creating the game soon and actually try and make some money with this Corona lark. 
Cheers
Mike R [import]uid: 9950 topic_id: 5075 reply_id: 17392[/import]