I am having trouble getting sensors to work on physical bodies, I just can’t get them working for the life of me.
Lets say I have one object that stays stationary on the bottom part of the screen (will eventually be controlled via the accelerometer), I also have objects transitioning from the top to the bottom of the screen. I would like a pre-collision event that removes the object that is transitioning down the screen if they interact with the object that is at the bottom of the screen.
Everything works fine if I have them as physical bodies not as sensors, the only problem is that there must be a slight millisecond where the collision happens before the object is removed because after a whole bunch of these collisions the stationary object will eventually move down off the bottom of the screen.
So I thought I could turn the stationary object into a sensor so that even though the transitioning objects will pass through it, it would still trigger the pre-collision event so that I could delete the objects, thus stopping the slow gradual moving of the stationary object down off the screen.
Am I incorrect on my thinking of how sensors work? Or is there any special trick to get these working correctly?
Thanks for any help or advice anyone can give,
-Clark [import]uid: 5786 topic_id: 3607 reply_id: 303607[/import]