I have a game and on various windows(scenes) I want to be able to access the audio settings. I figured the best way to do this is to create a seperate .lua file which I can call from each scene using the require(“audioMenu”) function.
I am having a little bit of difficulty figuring out the best place to start, and was hoping to get access to an example script or a tutorial on how to make a “popup menu” which is accessible by many scenes.
One of the issues, is that on my scenes, i don’t really have a lot of things going on so I don’t currently have displayGroups on them. I am not sure if I should create and put everything into display groups or if I can just create a display group in the extra lua file. Any ideas/links would be appreciated.