Hey,
I’m just experimenting with using time based physics, rather than frame based (https://docs.coronalabs.com/api/library/physics/setTimeStep.html)
I have a camera set up that lerps the camera to the player (a physics object). The lerping takes the corona deltatime (time it takes for a frame to complete) into account, however I don’t believe the physics deltatime and enterFrame deltatime are the same, as the tracking movement is visibly jerky. The movement itself isn’t jerky, it’s due to the “smooth (lol) tracking” on the camera.
TL:DR Is there a way to get the time it takes for a physics frame update to occur when using time based physics?
I could put together a demo project if that helps.
Thanks!
