Any way to speed up build times?

Just wondering if there’s any way to speed up build times. Other compilers or such do incremental builds.

I’m looking for general advice, f.ex. preparing the project folder with the lua files, whether using optimized image formats rather than png helps, and whether there’s a possibility to compile offline using the build server only for authentication, or get increased bandwidth to it if that’s the problem. We have 100Mbps fiber so our end it’s looking optimal.

Maybe there’s some cache size to set somewhere?

Our projects are not very ambitious, a handful small lua files, yet it can take a minute to build the 20MB app.

I’m also looking for advice on optimizing app size, if it helps speed up build times.

Does switching from a debug key to distribution key help? I’m building for Android (at the moment).

I’m also looking for speeding up the chain itself for debugging native view runtime errors. Right now I’m using Android File Transfer and File Manager on the tethered phone to open (install) the .apk file. 

Never mind, I see it. :slight_smile: So upgrading saves 21 seconds of queuing (sometimes) and Pro promises faster build times. Can you give me a rough estimate of time from pressing cmd-B to dialog offering to start IOS Simulator appears, for a simple app with a handful of basic lua sources? It would be good to know if I’m going from 70s to 60 or to 5 :wink:

Never mind, I see it. :slight_smile: So upgrading saves 21 seconds of queuing (sometimes) and Pro promises faster build times. Can you give me a rough estimate of time from pressing cmd-B to dialog offering to start IOS Simulator appears, for a simple app with a handful of basic lua sources? It would be good to know if I’m going from 70s to 60 or to 5 :wink: