Any way to test accelerometer in Corona?

I’m new to Corona and Lua and am developing an app involving accelerometer controls, but it’s very tedious to do so because the only way I can test is building the .apk, emailing it to myself, installing it on my phone and then running it. I was wondering if there were tricks to test without doing this?

On that note, I was wondering if this code would work for tilting the phone and making a ball bounce around? I’m new to this so if there are any stupid/nonsensical things, don’t rip me apart please!

[code]
---------- Physics Definition Area ----------

local physics = require( “physics” )
physics.start()

function onTilt(event)
physics.setGravity( ( 10 * event.xGravity), ( -10 * event.yGravity ) )
end

Runtime:addEventListener( “accelerometer”, onTilt)
---------- Variables Area ----------

local _W = display.contentWidth
local _H = display.contentHeight

---------- Objects Area ----------

local ball = display.newImageRect( “images/puck.png”, 112, 112 )
ball.x = _W/2; ball.y = _H/2;

physics.addBody( ball, { density = 2.0, friction = 0.3, bounce = 0.8 } )
[/code] [import]uid: 66386 topic_id: 11781 reply_id: 311781[/import]

I would suggest Cmote or Corona Remote, but I don’t know if they’ve built an Android version.

You can definitely ask the developers…

Cmote: http://developer.anscamobile.com/forum/2011/05/16/cmote-multitouchaccelerometer-remote-corona®-sdk

Corona Remote: http://www.coronaremote.com/ [import]uid: 6084 topic_id: 11781 reply_id: 42877[/import]