I am almost ready to start beta testing a soccer management game that has been in development for 18 months.
http://s952.photobucket.com/user/niksherman/library/Retro%20Football%20Manager
At the moment I have placeholder crowd audio effects ‘borrowed’ from Champ Manager 01/02, which I now need to replace. I am looking into various specialist effects libraries, but all of them say that the sounds cannot be distributed as raw audio files, because then any user could steal the sounds from the resources folder.
I’m at a loss what to do really, short of just having crappy public domain sounds that don’t really fit together and provide an immersive experience.