Anyway to "offset" the physics debug drawing?

When using…

physics.setDrawMode( "hybrid" )

… and also having implemented a camera system, the colliders are not located in the right place. (Although the physics world is working perfectly, it’s just not in line with what is being drawn due to the camera.

My question is, is there anyway to set a sort of “master offset” for where these shapes are drawn?

Not to my knowledge.

The physics shapes are owned by the physics engine and if you move their associated display objects through other means, they’ll always end up misaligned.

It’d really be useful if we could make them match like asked

Have you been scaling objects in different display groups?

Can you show us a screenshot of the hybrid mode?