Rob, I just tried again with 1095 and still had the same problem.
Build id was bc70f79d7936cfa66c0850e89ebc7979
Alex
Rob, I just tried again with 1095 and still had the same problem.
Build id was bc70f79d7936cfa66c0850e89ebc7979
Alex
My build with 1094 completed. It seemed a bit slow, but then I’m on unreliable hotel internet at the moment.
Lets wait and see what the engineers find. Is anyone having problems with iOS builds or Amazon/Nook?
Yep Same here. Using Windows XP.
Failed earlier on 1094 and still the same on 1095.
Just tried again with this build id
Using custom Build Id bc70f79d7936cfa66c0850e89ebc7979
[exec] Result: 1
[exec] Result: 1
There is your Problem!!!
Same build ID’s for different users and apps!!!
The engineers would like someone to post a complete log of their build who’s having this problem.
Rob, how do I go about getting the build log on windows?
Did you notice my previous post where not only all my different apps are using the same build ID but also it’s the same as @poon.
That’s a red herring. The build ID is something we use internal and you all should be doing the same.
On windows, doesn’t Corona SDK automatically start up a console/terminal window that has your log output?
Oh ok Rob though I’m positive that previously the build ID would only ever be the same should I be updating my app. It has never been the same for different apps. That’s why I mentioned it as @poon had the same build ID as me.
Just as a note the same thing is happening for Amazon, Nook, Samsung and Google Play
As posted earlier here is the log output from the terminal window on build completion:
Using custom Build Id bc70f79d7936cfa66c0850e89ebc7979
[exec] Result: 1
[exec] Result: 1
That’s the whole log?
Yes that’s all that shows.
Normally I would have expected hundreds of lines. I checked my build and I only got one line too. I’ve shared it with the engineers.
Has anyone tried dropping back to 1093 or found an earlier version that works. Is everyone having problems on Windows or is it happening to Mac people too?
Dropped back to 1093 and it’s exactly the same:
[exec] Result: 1
[exec] Result: 1
and no apk file in directory
Dropped back to 1092 and it is finally working!
And there are no [exec] Result: 1 outputs in the console window
Builds 1093, 1094 and 1095 are still not returning the APK as of this morning
It’s now been two days that I and others are having this issue.
Is there any word yet on a fix? As I cannot build Android apps.
I’m stuck between a rock and a hard place as I need this fix from 1094:
Android: Fixed bug where store.target and
system.getInfo(“targetAppStore”) would always return “none” as of daily
build #1088, which also broke automatic download of expansion files.
And cannot roll back as I need:
Core: Add physics.reflectRay() to Lua.
A quick note to let you know that I generated APK file using Daily Build 1094 just now. I’m on Mac. I wonder if there are others with Windows who are able to (or unable to) build APK…
Naomi
Just tried again using a Mac.
Build 1089: apk generated no problem.
Build 1095: apk not generated. received [exec] Result: 1
Alex
Hi Alex, thanks for the update. Can you build the Hello World sample app and post your Mac’s log output, as it may have clues.
Hi Alex,
Can you provide a system profiler dump from your Mac?
http://guides.macrumors.com/System_Profiler#Exporting
Thanks,
Brent
Hello World also did not work. Got the same [exec] Result: 1 output.