APK size limit issue

My app is 340MB and Google only allows a 50MB APK. Has the 2 2GB media packages gone in to effect? If so how does one go about building those packages and having the code point to those files? Thanks!!! [import]uid: 14967 topic_id: 15045 reply_id: 315045[/import]

What…??? Are you insane??? A cell phone can’t even run a file that huge! You need to make your app 6mb, over 10mb is even too much. What is your app that you need to have 340mb of app storage? Phones couldn’t even download it because the connection would time out.

Regards,
Jordan Schuetz
Ninja Pig Studios [import]uid: 29181 topic_id: 15045 reply_id: 55655[/import]

The App is Shaq’s Little Fishy Things, it has a lot of videos, sounds and pictures in it [import]uid: 14967 topic_id: 15045 reply_id: 55658[/import]

Step 1: Post ALL videos on youtube and just do a system.openURL to the videos
Step 2: Sounds should be compressed, a TON. Download Audacity and get the mp3 plugin Lame. Then save sounds as mp3 like 8kbps or 16kbps. That will make a 2 min sound clip only 24k.
Step 3: Host pictures on your website and have corona download the images using internet. The have a sample app that does that.

Above all! Keep file size under 10mbs. Android users are super picky about file size. They will leave you poor ratings if its over 10mbs.

Regards,
Jordan Schuetz
Ninja Pig Studios [import]uid: 29181 topic_id: 15045 reply_id: 55662[/import]

ok, thank you very much for the help and insight!!! [import]uid: 14967 topic_id: 15045 reply_id: 55664[/import]

You can store the assets in AWS S3, and load them on demand, or preload to the DocumentsDirectory. This is working well for us. The benefit is that your app remains small between updates, and it’s a one time hit because the DocumentsDirectory persists through updates. [import]uid: 4596 topic_id: 15045 reply_id: 55665[/import]