Hi.
I’ve got an app nearly ready, which I am currently bug-fixing / readying for launch.
It works fine on iOS (iPad, iPhone/iPod) and I thought it worked fine on Android too… however…
I know my app is a little texture-memory hungry, but I’ve optimised where I can. It runs fine on a Galaxy Note, but crashes on a HTC Desire. This happens during a series of display.newImage allocations early in the app.
Is this a memory (shortage) problem on the Desire?
More importantly, how can I debug this Android device? I have been using ‘Instruments’ on the Mac to check resource usage, but don’t know where to start with Android devices.
Any advice would be greatly appreciated.
Dave. [import]uid: 82595 topic_id: 20056 reply_id: 320056[/import]
[import]uid: 52491 topic_id: 20056 reply_id: 78321[/import]