I just changed my debug level to INFO (it was FATAL till now, so I hadn’t gotten any messages)
Here is the trace
04-28 15:02:28.481: I/Corona(4201): Tue Apr 28 15:02:28 2015 WARN LoadBalancingClient: Game: \>ack: WARNING! There are 100 outgoing acknowledgements waiting in the queue 04-28 15:02:28.501: I/Corona(4201): Tue Apr 28 15:02:28 2015 WARN LoadBalancingClient: Game: \<reliable: WARNING! There are 100 incoming messages waiting in the local incoming reliable message queue of channel 1 ! 04-28 15:02:42.311: I/Corona(4201): Tue Apr 28 15:02:42 2015 ERROR LoadBalancingClient: Game: Info: Server sent disconnect because of a timeout. PeerId: 32836 RTT/Variance: 168 / 156.56635305542 04-28 15:02:42.311: I/Corona(4201): Tue Apr 28 15:02:42 2015 INFO LoadBalancingClient: Game: Server closed connection 04-28 15:02:42.311: I/Corona(4201): Tue Apr 28 15:02:42 2015 INFO LoadBalancingClient: State: Joined -\> Error 04-28 15:02:42.311: I/Corona(4201): state change : Error 04-28 15:02:42.311: I/Corona(4201): Tue Apr 28 15:02:42 2015 ERROR LoadBalancingClient: 1003 Game server closed connection 04-28 15:02:42.321: I/Corona(4201): Tue Apr 28 15:02:42 2015 ERROR LoadBalancingClient: Master: Info: Server sent disconnect because of a timeout. PeerId: 40044 RTT/Variance: 244 / 163.95453778209 04-28 15:02:42.321: I/Corona(4201): Tue Apr 28 15:02:42 2015 INFO LoadBalancingClient: Master: Server closed connection 04-28 15:02:42.321: I/Corona(4201): Tue Apr 28 15:02:42 2015 INFO LoadBalancingClient: State: Error -\> Error 04-28 15:02:42.321: I/Corona(4201): state change : Error 04-28 15:02:42.321: I/Corona(4201): Tue Apr 28 15:02:42 2015 ERROR LoadBalancingClient: 1003 Master server closed connection
This is the trace in the receiving device.
Apaprently the server disconnects because there are too may acks/messages in the queue… Am I doing something wrong to trigger this?
P.S I call my service function once every frame