I’m going to see if I can explain this in some what of a reasonable fashion.
My game runs perfect under IOS. there’s no problems. However… Android is a different story.
when I first tried the game out on android devices, it would simply exit back to the apps screen with no notification. I decided to hook my device up to adb and check the logs. Logcat gave a ton of info, and sifting through it made me notice that during the loading of sounds Open Al threw some sort of I/O error. What I’m trying to figure out is.
- How do I tell exactly what .wav file is causing this if any?
- What do I do about it?
- does Corona give some sort of more human-friendly error logging?
I’m completely stumped. My game is a simpe game that is sound-only so there’s no issues with textures or other crazy graphical things. any help is appreciated. I’m about ready to start ripping my hair out.
Liam