App crashing because of Open Al, I think?

I’m going to see if I can explain this in some what of a reasonable fashion.

 

My game runs perfect under IOS. there’s no problems.  However… Android is a different story.

 

when I first tried the game out on android devices, it would simply exit back to the apps screen with no notification.  I decided to hook my device up to adb and check the logs.  Logcat gave a ton of info, and sifting through it made me notice that during the loading of sounds Open Al threw some sort of I/O error.  What I’m trying to figure out is. 

 

  1. How do I tell exactly what .wav file is causing this if any?
  2. What do I do about it?
  3. does Corona give some sort of more human-friendly error logging?

 

I’m completely stumped.  My game is a simpe game that is sound-only so there’s no issues with textures or other crazy graphical things.  any help is appreciated.  I’m about ready to start ripping my hair out.

 

Liam

Are you doing:   adb  logcat Corona:v *:s

The extra stuff on the end causes logcat to filter out everything but Corona messages.  You may need to put in some prints to help find out more.

Are you doing:   adb  logcat Corona:v *:s

The extra stuff on the end causes logcat to filter out everything but Corona messages.  You may need to put in some prints to help find out more.