App Doesn't have a valid signature

Dear,
I have been working normally and have compiled and lunched and installed my app to my device normally. Suddenly, just today, itune, and iphone configuration utility are not able to install my new complied app to my device (distribution). both are displaying the same error mesage “Your app doesn’t have a valid signature”

Any ideas? its killing me

Thanks [import]uid: 11038 topic_id: 4575 reply_id: 304575[/import]

Are you using openfeint? [import]uid: 11024 topic_id: 4575 reply_id: 14426[/import]

I could be mistaken, but I don’t think you can use the distribution profile to install to your device, you have to use the provisioning profile. The distribution profile is only used for uploading to the app store. [import]uid: 10763 topic_id: 4575 reply_id: 14432[/import]

I’m not using the openfeint,
Yes I’m using the provisioning profile under distribution tab. However have been doing this for almost a month but something changed yesterday [import]uid: 11038 topic_id: 4575 reply_id: 14437[/import]

No idea. I’m only able to make device builds with an Ad-Hoc distribution these days. Use to be I could use developer profile too, but that’s changed since the new Corona version. [import]uid: 11024 topic_id: 4575 reply_id: 14522[/import]

I had that issue last night. Everything would build and deploy to device properly except this one app.

Narrowed it down to a folder which contained my images. It was named “Resources” and as soon as I changed it to “Resource” the signature error went away.

@Ansca: Could we have a moderated sticky that contained lists of reserved file/folder names that create conflict? I’ve read a few scattered reports here and there on the forums, and it would be great to have a confirmed of names to avoid in a list somewhere. [import]uid: 11393 topic_id: 4575 reply_id: 14722[/import]

Thanks for your reply.
I really didn’t change the folder structure neither the folder names. However, I may have added more images and some other lua files.

Do what do you think I should do in this case?
I can build normally but cannot upload my myapp.app to my device using iTunes nor Xcode.

So any ideas?

Thanks mate [import]uid: 11038 topic_id: 4575 reply_id: 14725[/import]

Can you build and deploy any of the sample apps? If they work fine then it’s a problem somewhere within your app.

If you can build other apps then I would try to troubleshoot the following:

  1. Reboot the machine - sounds daft but best to eliminate everything

  2. Double check all module file names and make sure they match my code “require” statements. Corona simulator is not case sensitive but compiled code is.

  3. Do the same case checking as above for any imported graphics or audio (best policy is to only use lower case file names only for imported resources)

  4. Identify any lua module or directory names that could possibly conflict with the system. Things like; Resouces, System, Connect, Library, Build etc… Change these file/directory names one by one

If you can’t build the sample apps then it could be a certificate/keychain problem - and I am guessing here.

You could try:

  1. Delete certificates on your mac and download the certificates from Apple again
  2. Create a new profile in iOS dev center and try that

I wish I could help you more because I know how infuriating these build road blocks are as it could be ANYTHING.

It’s happened to me more than once and I’ve only been able to sort this stuff out with trial and error. [import]uid: 11393 topic_id: 4575 reply_id: 14728[/import]

Thanks a lot mate fir this informative pice. I really appreciate your help. I’ll try all what you’ve mentioned and will cine back to you shortly.

I really have one thing that nobody was able ti help. 

I’m facing a problem with Corona Simulator related to the default view when I launch the simulator. Everytime I open the simulator it opens in minimized iPhone screen and I have to click on ‘Command’ + ‘=’ to maximize the iPhone simulator. However, I have been faxing this since this since 2 weeks and I’m unable to solve it.

Any suggestions 

Thanks mate
[import]uid: 11038 topic_id: 4575 reply_id: 14741[/import]

Wow, this was a road block for like 3 days, while trying to ignore my 4 year old. I was having the same message from iTunes ’ error; code sign was not valid’. I had an empty folder named ‘Resources’ in one of my test builds for a scene, when I removed the ‘Resources’ Folder I was finally able to install the adhoc distribution build to my device from iTunes. [import]uid: 14261 topic_id: 4575 reply_id: 26864[/import]