1). When I look into my .app file after distribution for the app store build all the .PNG files are black. Is that normal? And I can’t open them. For development build I can see the .PNG.and open them.
- Can the App Icons have an alpha channel? (“Icon-60.png”,“Icon-60@2x.png”,“Icon-60@3x.png”,“Icon-72.png”,“Icon-72@2x.png”,ect…) i read somewhere someone was was rejected because of alpha channel. I made all my Icons so they have square corners. But I just checked and they have alpha channels! I can’t find the docs they say no alpha channel
This is what I could find The human interface guide
For all images and icons, the PNG format is recommended. You should avoid using interlaced PNGs.
The standard bit depth for icons and images is 24 bits—that is, 8 bits each for red, green, and blue—plus an 8-bit alpha channel, for a total of 32 bits.
You don’t need to constrain your palette to web-safe colors.
It appears that they can have an alpha channel …
3.) I have (@2x) images for all my images – so does that mean I can’t run my game on an iPhone 6 Plus?? It requires (@3x) images or is this just a recommendation? Should I remove the 5.5 inch screenshots and video?
4.) Lastly, “If your app indicates that it is optimized for XXXX” --where do you choose this option in iTunes connect? I don’t see it anywhere?