Hello,
We have so far been successfully building and submitting projects to OS X, some of which have been approved, however we have recently heard from some users that the game is getting cut off on their screen. Seeing some screenshots it looks like what is happening is, the project opens in full screen mode but the dimensions seem almost too big for the screen, so the edges of the window go off screen (including the close/minimize/expand buttons, making it more difficult to close the game).
This hasn’t been an issue for all users, though, and these are projects that have been approved once submitted for publishing. Does the dimensions specified in the config file seem to be the problem, or is there something I can edit in the window table to fit it on screen? This is using Corona build 2702.
config.lua:
content = { -- graphicsCompatibility = 1, --this turns on V1 Compatibility mode width = 768, height = 1136, scale = "zoomStretch", fps=30, },
window settings:
window = { defaultMode = "fullscreen", defaultViewWidth = 768, defaultViewHeight = 1136, resizable = true, minViewWidth = 768, minViewHeight = 1136, enableCloseButton = true, enableMinimizeButton = true, enableMaximizeButton = true, suspendWhenMinimized = true, titleText = { default = "The Game", }, },