App getting cut off

Hello,

We have so far been successfully building and submitting projects to OS X, some of which have been approved, however we have recently heard from some users that the game is getting cut off on their screen.  Seeing some screenshots it looks like what is happening is, the project opens in full screen mode but the dimensions seem almost too big for the screen, so the edges of the window go off screen (including the close/minimize/expand buttons, making it more difficult to close the game).  

This hasn’t been an issue for all users, though, and these are projects that have been approved once submitted for publishing.  Does the dimensions specified in the config file seem to be the problem, or is there something I can edit in the window table to fit it on screen?  This is using Corona build 2702.

config.lua:

content = { -- graphicsCompatibility = 1, --this turns on V1 Compatibility mode width = 768, height = 1136, scale = "zoomStretch", fps=30, },

window settings:

window = { defaultMode = "fullscreen", defaultViewWidth = 768, defaultViewHeight = 1136, resizable = true, minViewWidth = 768, minViewHeight = 1136, enableCloseButton = true, enableMinimizeButton = true, enableMaximizeButton = true, suspendWhenMinimized = true, titleText = { default = "The Game", }, },

Do you need zoomStretch?

In full screen mode, you move the mouse cursor to the top and the bar with the close buttons slides down from the top. Is that not happening?

Rob

We were able to view the top bar and buttons when it was cut off, which was my mistake.  

We tried testing the different screen modes, it turns out changing defaultMode to maximized is a way to solve the issue we had.

We also tried building with scale set to letterbox instead of zoomStretch (keeping it at full screen mode) after reading your reply, and that also seemed to do the trick!  Thanks for the reply.

Do you need zoomStretch?

In full screen mode, you move the mouse cursor to the top and the bar with the close buttons slides down from the top. Is that not happening?

Rob

We were able to view the top bar and buttons when it was cut off, which was my mistake.  

We tried testing the different screen modes, it turns out changing defaultMode to maximized is a way to solve the issue we had.

We also tried building with scale set to letterbox instead of zoomStretch (keeping it at full screen mode) after reading your reply, and that also seemed to do the trick!  Thanks for the reply.