Build 2015.2669
Development machine = Apple MacBook Pro
OS X 10.10.4 (14E46)
My builds for iOS and Android (Windows generated) complete successfully. The iOS build lists 8.4 as iOS SDK.
ANDROID - installs ok onto my Android tablet; works “as advertised”
I have 4 devices registered with Apple via UDID, including my own iPhone.
iOS installs are the issue. In all cases (mine and the testers), the installs are via iTunes - and syncing the iPhones to iTunes.
The .app file synchs to MY own iPhone consistently and functions fine when opened. But when I send the .zip file to my iPhone testers, they are complaining that my .app file will not install successfully. The sync process starts but never finishes. When I sync from my MacBook Pro to my own iphone, the sync-ing is fast.
QUESTION
What are the critical settings I should check on my Testers’ laptops, apple desktop units and/or their iPhones?
Obviously, it’s bothersome that my installs work fine but my Testers’ fail.
Is there something “special” about being the developer so that my stuff works but fails when it goes to another device?
Thanks for any hints.
Seth