I’ve been developing my game on Windows, building for Android for the past couple of months, and everything seemed to be going fine.
However, today I finally started to test for iOS, and discovered an unfortunate problem. On windows, the screen is scaling just fine, same with the build for android.
However, when I run the same exact code on OSX, it’s not scaling properly, and leaving a margin on the right size of the screen, and also has “seams” in between my background tiles. I really don’t know where to start, in order to troubleshoot this.
It’s odd that the app doesn’t look exactly the same in the Corona Simulator between OSX and Windows. For both, I’ve been using the iPhone (not iPhone 4) Skin.
Here is a screenshot of both to illustrate the problem:

here is my config.lua file:
[lua]application =
{
content =
{
width = 400,
height = 540,
scale = “zoomStretch”,
fps = 60
}
}[/lua]
I realize that 400x540 is not a standard size - however setting it to zoomStretch was working perfectly on windows (and on Android). Why does it look so much different on OSX? In OSX, I also built for Xcode simulator, and also built for my device (iPod Touch 3g) and it’s the same problem (margin + seams).
Any ideas? [import]uid: 49447 topic_id: 17584 reply_id: 317584[/import]