I am also getting black screens with the latest builds. I have 4 storyboard scenes. There are two that turn black when entering from any of the other two. When black, the screens still are responsive. They spring to live when I tap on a spot where I know there is a button. Switching between these two (failing) screens do NOT turn them black. It’s only when switching from any of the other screens. To illustrate, let’s call the screens A, B, C and D. (B and C are the ones that turn black). I have an Overlay scene menu with four buttons that are used to switch between screens.
From A to B: B turns black.
From A to C: C turns black.
From A to D: – no problem.
From B to A: – no problem.
From B to D: – no problem.
From B to C: – no problem.
From C to A: – no problem.
From C to B: – no problem.
From C to D: – no problem.
From D to A: – no problem.
From D to B: B turns black.
From D to C: C turns black.
The console log does’t report anything at all. I have spent hours trying to find out what could possibly trigger the sudden black screens, but can’t find anything. I checked colors, positions, widget options, etc. There are no obvious errors in my code. I never saw black screens using the pre-2000 builds. The builds with the problem that I have downloaded and used are 2076, 2100 and 2239.
I am using 16GB Retina iPad, iOS version 7.1.
There must be some condition coming from screens A and D that cause a problem on screens B and C, but what?
All four scenes have virtually the same basic enterScene and exitScene events:
[lua]
function scene:enterScene(event)
group.alpha = 1
storyboard.purgeAll()
storyboard.showOverlay( “menu” )
end
function scene:exitScene(event)
end
[/lua]
I am now going through a process of elimination, commenting out blocks of code, building and testing… hoping to stumble upon a solution.