Hello gang - Finished my game last week and it ran fine on the corona simulator with no problems. Built and sent it to itunes connect and it was rejected with the following notice:
"Performance - 2.1 Your app crashes on iPad and iPhone running iOS 9.3.3 connected to an IPv6 network when we are on the loading screen.
This occurred when your app was used: - On Wi-Fi
Please revise your app and test it on a device while connected to an IPv6 network (all apps must support IPv6) to ensure that it runs as expected."
Threw me for a loop since the game didn’t use any network commands, it wasn’t trying to access any web page either. Tried a couple of more times to submit with changes and still rejected. Ran it thru the xcode simulator and discovered the game would freeze up at the loading screen when tested on ipad versions. After a bit of work, I discovered a lot of my image files used underscores in the names. Eg: “badguy_run.png” or “gamemusic_1_mp3.mp3” Went through and removed all underscores in these file names. Game ran fine in xcode simulator and my build was accepted in itunes the same day.
If your having the same rejection from Apple, renaming file names with underscores might do the trick. Old apps I built last year had image names with underscores in them with no issues, maybe Apple’s iOS is getting more strict with this in the future?