App rejected due to: "New apps and app updates submitted to the App Store must be built with public"

App working perfectly. Successfully built for distribution in Corona 2013.1202

Opened Application Loader from SDK. On upload, got bounced due to “New apps and app updates submitted to the App Store must be built with public”

Corona Forum advised upgrade to daily build 2014.2306 to invoke Xcode 5.1.1 which “should be fine.”

Not fine. Now, can’t even open app in Corona due to:

"

File: main.lua

Line: 29

ERROR: object:setReferencePoint() is only available in graphicsCompatibility 1.0 mode. Use anchor points instead."

stack traceback:

[C]: in function ‘setReferencePoint’

main.lua:29: in function ‘main’

main.lua:57: in main chunk

"

 

Seriously? Is there a quick fix/setting to correct this? Any help that anyone can give would be greatly appreciated. Thank you very much.

There is a Graphics 1.0 setting you can add to config.lua that may help. You should think about converting your code to Graphics 2.0 for the new features and bug fixes.

http://docs.coronalabs.com/daily/guide/graphics/migration.html

Tom, thank you very much!

Everything works perfectly, except the screen transition between lua files when a QuickTime movie ends. This transition still works for every other module (those have no movies).

I moved this problem to a new thread:

http://forums.coronalabs.com/topic/50243-graphicscompatibility-1-hijacking-director-changescene-effects-for-movie-module/

OK … relocated background png’s in project’s images folder. This stopped the fullscreen flash.

Movie module’s “fade” effect bug still exists. Moved question to forum link above.

There is a Graphics 1.0 setting you can add to config.lua that may help. You should think about converting your code to Graphics 2.0 for the new features and bug fixes.

http://docs.coronalabs.com/daily/guide/graphics/migration.html

Tom, thank you very much!

Everything works perfectly, except the screen transition between lua files when a QuickTime movie ends. This transition still works for every other module (those have no movies).

I moved this problem to a new thread:

http://forums.coronalabs.com/topic/50243-graphicscompatibility-1-hijacking-director-changescene-effects-for-movie-module/

OK … relocated background png’s in project’s images folder. This stopped the fullscreen flash.

Movie module’s “fade” effect bug still exists. Moved question to forum link above.