App Rejected - iOS Advertising Identifier

My app got rejected for using the iOS Advertising Identifier, I have no reference to ads within the build config other than iAds, can anyone help?

    plugins =

        {

            [“CoronaProvider.ads.iads”] =

            {

                publisherId = “com.coronalabs”,

            },

        },

PLA 3.3.12

We found your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.

Specifically, section 3.3.12 of the iOS Developer Program License Agreement states:

“You and Your Applications (and any third party with whom you have contracted to serve advertising) may use the Advertising Identifier, and any information obtained through the use of the Advertising Identifier, only for the purpose of serving advertising. If a user resets the Advertising Identifier, then You agree not to combine, correlate, link or otherwise associate, either directly or indirectly, the prior Advertising Identifier and any derived information with the reset Advertising Identifier.”

Note: iAd does not use the AdSupport framework, ASIdentifierManager, or the Advertising Identifier. Therefore they are not required for iAd implementations and should not be included in your app for iAd support. 

Please check your code - including any third-party libraries - to remove any instances of:

class:  ASIdentifierManager
selector:  advertisingIdentifier
framework:  AdSupport.framework

If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality.

To help locate the Advertising Identifier, use the “nm” tool. For information on the “nm” tool, open a terminal window and enter, “man nm.” 

If you do not have access to the libraries’ source, you may be able to search the compiled binary using the “strings” or “otool” command line tools. The “strings” tool lists the methods that the library calls, and “otool -ov” will list the Objective-C class structures and their defined methods. These techniques can help you narrow down where the problematic code resides.

Another user referenced the same kind of issue here. His solution was to simply inform Apple that his game did indeed include ads. 

But i’m not using ad networks other than iAds and they specifically state iAds doesn’t require the library.

Right, I think that just letting Apple know about the situation should resolve the issue. The linked developer contacted Apple, and got everything sorted in short order.

Thanks mate, will try that!

Another user referenced the same kind of issue here. His solution was to simply inform Apple that his game did indeed include ads. 

But i’m not using ad networks other than iAds and they specifically state iAds doesn’t require the library.

Right, I think that just letting Apple know about the situation should resolve the issue. The linked developer contacted Apple, and got everything sorted in short order.

Thanks mate, will try that!