Hello,
My app was recently rejected by Barnes and Noble. I tested on a Nook tablet and it worked just fine. B&N said it had random crashes on Nook Color. They gave my the following error messages. I am not sure what they mean but I see the word vibrate a lot and am thinking maybe its because I forgot to add the android vibrate permission line to my build settings. I thought I would post the error messages and see if anyone else had any ideas. Thanks in advance.
W/dalvikvm( 1817): threadid=10: thread exiting with uncaught exception (group=0x4001d888)
E/AndroidRuntime( 1817): FATAL EXCEPTION: GLThread 19
E/AndroidRuntime( 1817): java.lang.SecurityException: Requires VIBRATE permission
E/AndroidRuntime( 1817): at android.os.Parcel.readException(Parcel.java:1260)
E/AndroidRuntime( 1817): at android.os.Parcel.readException(Parcel.java:1248)
E/AndroidRuntime( 1817): at android.os.IVibratorService$Stub$Proxy.vibrate(IVibratorService.java:106)
E/AndroidRuntime( 1817): at android.os.Vibrator.vibrate(Vibrator.java:44)
E/AndroidRuntime( 1817): at com.ansca.corona.Controller.vibrate(Controller.java:927)
E/AndroidRuntime( 1817): at com.ansca.corona.NativeToJavaBridge.callVibrate(NativeToJavaBridge.java:1416)
E/AndroidRuntime( 1817): at com.ansca.corona.JavaToNativeShim.nativeRender(Native Method)
E/AndroidRuntime( 1817): at com.ansca.corona.JavaToNativeShim.render(JavaToNativeShim.java:100)
E/AndroidRuntime( 1817): at com.ansca.corona.Controller.onDrawFrame(Controller.java:235)
E/AndroidRuntime( 1817): at com.ansca.corona.CoronaRenderer.onDrawFrame(CoronaRenderer.java:74)
E/AndroidRuntime( 1817): at android.opengl.derived.SwapGLSurfaceView$GLThread.guardedRun(SwapGLSurfaceView.java:949)
E/AndroidRuntime( 1817): at android.opengl.derived.SwapGLSurfaceView$GLThread.run(SwapGLSurfaceView.java:809)
I/WindowManager( 958): WIN DEATH: Window{4a41a5f8 com.ansca.corona.CoronaActivity paused=false}
I/WindowManager( 958): WIN DEATH: Window{4a433f98 SurfaceView paused=false} [import]uid: 39370 topic_id: 28895 reply_id: 328895[/import]