App rejected on Nook

Hello,
My app was recently rejected by Barnes and Noble. I tested on a Nook tablet and it worked just fine. B&N said it had random crashes on Nook Color. They gave my the following error messages. I am not sure what they mean but I see the word vibrate a lot and am thinking maybe its because I forgot to add the android vibrate permission line to my build settings. I thought I would post the error messages and see if anyone else had any ideas. Thanks in advance.

W/dalvikvm( 1817): threadid=10: thread exiting with uncaught exception (group=0x4001d888)
E/AndroidRuntime( 1817): FATAL EXCEPTION: GLThread 19
E/AndroidRuntime( 1817): java.lang.SecurityException: Requires VIBRATE permission
E/AndroidRuntime( 1817): at android.os.Parcel.readException(Parcel.java:1260)
E/AndroidRuntime( 1817): at android.os.Parcel.readException(Parcel.java:1248)
E/AndroidRuntime( 1817): at android.os.IVibratorService$Stub$Proxy.vibrate(IVibratorService.java:106)
E/AndroidRuntime( 1817): at android.os.Vibrator.vibrate(Vibrator.java:44)
E/AndroidRuntime( 1817): at com.ansca.corona.Controller.vibrate(Controller.java:927)
E/AndroidRuntime( 1817): at com.ansca.corona.NativeToJavaBridge.callVibrate(NativeToJavaBridge.java:1416)
E/AndroidRuntime( 1817): at com.ansca.corona.JavaToNativeShim.nativeRender(Native Method)
E/AndroidRuntime( 1817): at com.ansca.corona.JavaToNativeShim.render(JavaToNativeShim.java:100)
E/AndroidRuntime( 1817): at com.ansca.corona.Controller.onDrawFrame(Controller.java:235)
E/AndroidRuntime( 1817): at com.ansca.corona.CoronaRenderer.onDrawFrame(CoronaRenderer.java:74)
E/AndroidRuntime( 1817): at android.opengl.derived.SwapGLSurfaceView$GLThread.guardedRun(SwapGLSurfaceView.java:949)
E/AndroidRuntime( 1817): at android.opengl.derived.SwapGLSurfaceView$GLThread.run(SwapGLSurfaceView.java:809)
I/WindowManager( 958): WIN DEATH: Window{4a41a5f8 com.ansca.corona.CoronaActivity paused=false}
I/WindowManager( 958): WIN DEATH: Window{4a433f98 SurfaceView paused=false} [import]uid: 39370 topic_id: 28895 reply_id: 328895[/import]

Do not use vibrate in builds meant for NOOK color/tablet. [import]uid: 36054 topic_id: 28895 reply_id: 116380[/import]

I had a similar problem on Android and had to resubmit the app after I got an error report and all I did was add the permission. However . . .

I’m not sure the Kindle Fire and Nook have vibration. So I just coded out the vibrate on those devices.
[import]uid: 19626 topic_id: 28895 reply_id: 116403[/import]

As far as the NOOK goes, if you attempt to vibrate it will crash and get rejected. If you vibrate on the Kindle Fire it may not crash, but will get rejected during approval for using unsupported features. [import]uid: 36054 topic_id: 28895 reply_id: 116405[/import]

Thank you both! I will comment out my vibrate lines and resubmit. I will post an update after the review process. [import]uid: 39370 topic_id: 28895 reply_id: 116452[/import]