App rejection because of HealthKit features but there aren't any!

I got this rejection from Apple:

**We noticed that your app uses HealthKit, but your app does not appear to include any primary features that require health or fitness data.

The intended use of HealthKit is to share health or fitness data with other apps or devices, and it should be used only in apps that require this data as a part of the app’s core functionality.**

The thing is I don’t use any HealthKit in the game! Any idea how to solve this?

Update to a recent daily build. This was fixed a while back.

https://forums.coronalabs.com/topic/75174-apple-rejected-app-with-healthkit-how-to-fix/?hl=healthkit

Thank you very much!!! Have a great weekend! :slight_smile:

Mhhh… this looks like an old post and I was using build 3519. I will look for a new build but think I have updated it just recently, so there is a chance this is a new problem maybe.

I have published two updates for my app using version 3520 on iOS recently. Neither was flag for the issue you mentioned. Also try looking at the plugins you are using maybe one of them is pulling the health kit.

As usually, we need to see your build.settings?

I don’t have it here right now but there aren’t any plugins in use on this app because it is a kids game.

I would suggest trying to build the HelloWorld sample app and try submitting that and see if you get the same error. This will determine if something in the Framework is causing it, or something isolated to your app. You don’t have to submit the sample app, but just see if the Apple automatic scanner triggers on it or not.

Rob

Thanks for the tip!