My application uses some standard Corona APIs (physics, graphics, etc.) and I do not believe I have put anything out of the ordinary into it. It runs perfectly on the simulator with a high FPS.
However, after building for Android (I have not tried iOS, I am running this on Windows) and deploying to my device, it crashes. The app will display a black screen for around 10 seconds, and then display part of my graphics (my yellow background rectangle) before displaying the “Force Close” Android dialog.
I honestly have no idea where to start to find the problem.
Does anyone have any bits of information that could possibly point me in the right direction? Any knowledge or ideas are appreciated, so thank you very much for your time. [import]uid: 7581 topic_id: 6705 reply_id: 306705[/import]