App Size After Adding AdMob

Just asking to make sure I’m not doing something wrong.

I have a very small app, two scenes with almost no graphics…mostly text.

I decided to mess around with AdMob and added it, now my compiled app size is 21M when it used to be around 6.  

Is this right?  Does the Ads module really add around 15M to the app?

Hello @lerxstrulz,

This should not be the case. We tested the difference, and it was a slight increase but nothing near 15 MB extra. I suggest you check for any other changes or additions or build settings that might be causing this.

Best regards,

Brent

My mistake…I did not realize one of my graphics files was pretty large as were the sound files I was using.  I was able to get the whole thing down to around 9mb after compressing the images and resampling the sounds.

Thanks!

Hello @lerxstrulz,

This should not be the case. We tested the difference, and it was a slight increase but nothing near 15 MB extra. I suggest you check for any other changes or additions or build settings that might be causing this.

Best regards,

Brent

My mistake…I did not realize one of my graphics files was pretty large as were the sound files I was using.  I was able to get the whole thing down to around 9mb after compressing the images and resampling the sounds.

Thanks!