App works fine in Corona SDK for windows 7 but not in Corona SDK for Mac....

I have been working on an app on Windows 7 using Corona SDK for 2 months. Finally got a game I am proud to submit to apple’s app store. Tried to run the same game on my mac and I get a ton of errors.
I have been working on an app on Windows 7 using Corona SDK for 2 months. Finally got a game I am proud to submit to apple’s app store. Tried to run the same game on my mac and I get a ton of errors.

Last login: Sun Apr 15 15:25:37 on ttys000
Timbojills-MacBook:~ timbojill$ /Applications/CoronaSDK/Corona\ Terminal ; exit;
Copyright © 2009-2011 A n s c a , I n c .
Version: 2.0.0
Build: 2011.704

Copyright © 2009-2011 A n s c a , I n c .
Version: 2.0.0
Build: 2011.704
The file sandbox for this project is located at the following folder:
(/Users/timbojill/Library/Application Support/Corona Simulator/Mountain escape-3683B1160CE4C4FE2D8EF4FF4EC5C482)
Runtime error
… Guide App/Mountain escape/Menu.lua:118: bad argument #-2 to ‘setReferencePoint’ (Proxy expected, got nil)
stack traceback:
[C]: ?
[C]: in function ‘setReferencePoint’
… Guide App/Mountain escape/Menu.lua:118: in function <… guide app escape>
?: in function ‘dispatchEvent’
?: in function ‘gotoScene’
… Guide App/Mountain escape/main.lua:14: in main chunk
Runtime error: … Guide App/Mountain escape/Menu.lua:118: bad argument #-2 to ‘setReferencePoint’ (Proxy expected, got nil)
stack traceback:
[C]: ?
[C]: in function ‘setReferencePoint’
… Guide App/Mountain escape/Menu.lua:118: in function <… guide app escape>
?: in function ‘dispatchEvent’
?: in function ‘gotoScene’
… Guide App/Mountain escape/main.lua:14: in main chunk

I dont get these errors on the windows version of Corona sdk. Can some explain to me why ? [import]uid: 6134 topic_id: 24919 reply_id: 324919[/import] </…></…>

I also got the same Issue (works on windows, error on mac) but a slightly different error message.

On the windows version of corona, the simulator ignores the capitalization of the file extension. But it’s different on the mac version. So check if you have any files ending in .PNG of .LUA and change it into .png or .lua

If that didn’t help, update to the Latest Daily Build or there’s something wrong with your code.

Good Luck!
[import]uid: 44110 topic_id: 24919 reply_id: 101131[/import]

I believe Emerson is correct, it is almost certainly an issue with incorrect capitalization which the Windows simulator accepts but Mac will not.

Please update to let us know if this turns out to be the issue :slight_smile: [import]uid: 52491 topic_id: 24919 reply_id: 101192[/import]

everything is lower case but same problem. [import]uid: 6134 topic_id: 24919 reply_id: 101270[/import]

It mentions a line in the error, did you check that object especially carefully RE caps?

Sometimes you can overlook these things, make extra sure - then if certain your code is fine submit a bug report with a project we can run to reproduce, OK? :slight_smile: [import]uid: 52491 topic_id: 24919 reply_id: 101453[/import]