Apple Push notifications

Hi all,

I was thinkin about push notifications and asking myself why is this feature taking so long ?

It’s bugging me because Carlos on the 1st corona webcast ( http://developer.anscamobile.com/assets/CofoundersWebcast.html ) told us that it was a feature already build (some kind)… just watch the video especially at 43min… i’m not dreaming…

I insist on this feature cause this is a very common thing on every app…

Can we have a time line for adding notifications to corona ?

Thanks for reading.
[import]uid: 3638 topic_id: 14191 reply_id: 314191[/import]

Yes where are iOS push notifications? Without pubnub??? [import]uid: 9371 topic_id: 14191 reply_id: 55853[/import]

I have a question, is local notifications supported by Corona SDK? I’ve read that it doesn’t, but other people say it does. Which is correct? [import]uid: 13559 topic_id: 14191 reply_id: 56280[/import]

Let’s bring this discussion up again. Push Notifications is on my priority list and a lot of clients ask for it. When we where using Titanium Appcelerator it was already built in through the Urban Airship but how do you register a Corona APP to register for Push Notification with any service at all?

Is PubNub the only road to go? [import]uid: 22737 topic_id: 14191 reply_id: 56400[/import]

PubNub is really a great solution if you won’t to have the possibility to sent messages to your
users like push notifications. The bad think is, your App must be open to receive the message.
If your App is closed, nothing happens until you open it… [import]uid: 12632 topic_id: 14191 reply_id: 66474[/import]

Hi there. I’m developing a game with corona sdk, the gameplay is almost done. Now i’m starting with its networking. Its a 1-vs-1 game and I really need an advice about how to develop it. But now i have some questions: Is there a way to have push notifications without PubNub ? Is there a way to have multiplayer networking without Pubnub ? I mean something with php, .net, java… etc ? If someone have a clue, ideas, links about it I’ll really appreciate it.
Thanks a lot

Henry [import]uid: 103124 topic_id: 14191 reply_id: 73243[/import]

@hegoro1 a lot depends on the game your doing and what kind of servers you have access to.

If your hosting provider will let you build and write server processes that run on their hosts, its pretty easy to setup a TCP/IP Socket based service that you can have near real time packet passing between your clients.

Corona SDK already supports a full range of TCP/IP socket control. I’m surprised that nothing more has been done with it.
[import]uid: 19626 topic_id: 14191 reply_id: 73246[/import]

thanks @robmiracle for your quick response. Ok, for example, a card game; User1 move a card, I’ll send a message for the socket to the server and wait, the server will send the move to the User2 and wait for its movement ( and so on). I’m planning use the luasocket library with a server application made with c# or php, but i have not found anything useful. Thanks again for your help [import]uid: 103124 topic_id: 14191 reply_id: 73262[/import]

Yea, basically thats how it works.

Now realistically, you probably should put your game logic in your server and have it verify all actions from the player instead of just being a message passer.

You will need to think about how two players will connect with each other.

But you have to solve those problems regardless… [import]uid: 19626 topic_id: 14191 reply_id: 73265[/import]

Yup @robmiracle, one stage is to have the app than handles the socket communication… another one is to create an spp to manage all game logic on our server and for example use webservice or something like that to call it. But do you have a good sample about how to use lua socket or a good c# or php server socket sample ? I hope this is not to much to ask for [import]uid: 103124 topic_id: 14191 reply_id: 73268[/import]

Unfortunately I don’t. [import]uid: 19626 topic_id: 14191 reply_id: 73275[/import]