I submitted my first game to store 10 days ago and got rejected today. The resolution center says two reasons for rejection.
- low quality of graphics. 2. low game play value.
My game graphic:
My game is about using a missile tank to shoot many flying enemy airplanes in the sky.
The sky is a real picture I took outside, with blue sky and clouds(background, 480X320); the missile tank is a static cartoon tank, the missile is a moving cartoon picture in a physic engine.
The game play:
A player touches a screen to launch a missile toward the touched point. When a missile hits the airplane coming from a corner of screen, both the missile and the airplane explode and disappear, and your score is increased and displayed in top left corner . There are total 30 airplanes to come from that corner, when all airplane passes the screen(regardless the player shoot the missile or not), the game is over, you will see a pop up window to see how many airplanes have been hit within 30 seconds, and go to menu to select “restart” the game.
Can anyone tell me why the quality is bad and low game play value. Can anyone help how to improve the graphic quality? and how to improve the play value?
Appreciate your suggestions!
Bill [import]uid: 150242 topic_id: 28433 reply_id: 328433[/import]