Application freezes with latest Corona SDK

After updating to the latest SDK, my application started freezing in the simulator.

I have a folder structure in place in my project, and a Java utility that parses that folder structure into a flat structure, replacing requires appropriately, and also removing all capital letters from file names. The parsed project launches fine in the simulator.

However, I have around 200 source files and 6000 resource files in my project by now, I can’t develop without the folder structure.

I personally requested more consistent behavior between the simulator and the device, but this wasn’t quite what I had in mind (in the bug report about the folder structure/case sensitivity, I said a best fix would be to allow users to use folder structures for now, and add a preprocess step like the one I’m using with my project as time allows).

Please let me develop with folder structures again.

I think I can live without the new features until I can use them without the adjustment away from folders. I’d still like to use some of the new features though, so if there’s a quick fix - I need it :). [import]uid: 8145 topic_id: 4462 reply_id: 304462[/import]

I’d really, really like this to be fixed along with the next release. A reply to let me know this has been read and noted would be appreciated :slight_smile: [import]uid: 8145 topic_id: 4462 reply_id: 14350[/import]

What error do you see in the Corona Terminal?

And which version were you using previously?

We haven’t touched anything related to folder structures recently, so your issue could be any number of other things, e.g. safeopenfeint is now officially deprecated (and require’ing it will break your app). [import]uid: 26 topic_id: 4462 reply_id: 14611[/import]

I’m not using openfeint, I kind of doubt that this is due to using some deprecated library, because the code base in my processed project and the unprocessed project is identical (i.e. my preprocessor only moves lua files from folders to a flat structure, preserving their links to each other), and the processed project launches fine.

The only difference between the processed and the unprocessed projects should be the folder structure, and the unprocessed version hangs. During hangs, there is no output to the console, but if I wait ~5-10 minutes, I see my normal output, but can’t activate the simulator window, and after another couple of minutes the game works fine (except with some new artifact on the screen, but It’s probably a separate issue I’ll debug when I can launch fine). I didn’t notice this behavior before as I didn’t wait long enough.

In my processed flat-structured project, the output is as expected and with no errors, the project launches immediately (and I still get the new graphic artifacts).

When I find a little time, I’ll try to make a small project to reproduce this.

[import]uid: 8145 topic_id: 4462 reply_id: 14638[/import]