@Peach,
I have the same problem using build 591. I made a build a week ago and it worked fine, but my latest build just fails to run with the “Corrupt” error on the Android phone.
Is there some way we can get more info about the failure? A log file on the device with something useful? Or a feature in the simulator to write out a file manifest? At least then I could compare the manifest against my files on disc.
Looking through each lua file and comparing hundreds of filenames is a lot more tedious than it would be if there was a manifest feature.
Also, what is wrong with using a sub folder for images? I know the Android wants all of the sound files in the root, but the build that worked had images in a subfolder and there were no problems.
Any guidance is greatly appreciated. [import]uid: 16734 topic_id: 11416 reply_id: 60918[/import]