application icons

Can someone explain the following documentation. Do I need to make separate builds for the iphone and ipad with different resolutions for the Icon.png?
I thought I could make a universal build I would have thought that there would be a provision for adding something like IconIpad.png.

Where and what do I call the 512x512 icon for the app store?

Thanks

=================
The application icon for iPhone should be a 57 x 57 PNG image file (or 72 x 72 for iPad). It should have the name Icon.png and be located in the assets project folder. For iPhone / iPod touch apps, an additional high-resolution 114 x 114 icon named Icon@2x.png is now also required to support Retina displays.

MyProject/
Icon.png Icon@2x.png main.lua

Note: the App Store requires a 512 x 512 pixel version of the icon, so you should always create the icon in this higher-resolution. Please refer to the Apple iOS Human Interface Guidelines for the latest official App Store requirements. [import]uid: 56054 topic_id: 10047 reply_id: 310047[/import]

Okay,looking at the sample code I see that you should put the 72x72 icon in a file called Icon-72.png.

It’d be nice if the documentation was up to date.

I still don’t see where to put the 512x512 icon and what do I call it? [import]uid: 56054 topic_id: 10047 reply_id: 36669[/import]

That didn’t work. The valdiation returns with an error saying that Icon.png must be 72x72 not 57x57. Does that mean you don’t need the 57x57 icon? Will the 72x72 icon be scaled down to 52x52?
[import]uid: 56054 topic_id: 10047 reply_id: 36671[/import]

If I am not mistaken the 512x512 is uploaded via the itunesconnect portal in your screenshots section, it is meant for the web preview page of your app before loading itunes and itunes. [import]uid: 18783 topic_id: 10047 reply_id: 36672[/import]

I tried changing the Icon.png to be the 72x72 icon now I get the complaint that the Icon.png should be 57x57 for the iphone. What’s going on??
It would be nice ifthe valdiation error message could tell you what to do to fix the problem.

“To fix this problem add an iconxxx.png to your xxx folder”
[import]uid: 56054 topic_id: 10047 reply_id: 36673[/import]

Got the same problem … I’ll make a universal build (Iphone & Ipad)

App Icons are:

Icon.png Icon-72.png
But I always get this message:
warning: iPad: Icon.png: icon dimensions (57 x 57) don’t meet the size requirements. The icon file must be 72x72 pixels, in .png format (-19014)

Really confusing. Because when I change the Icon.png to 72x72 it says a 57x57 is missing.

any help much appreciated

cheers [import]uid: 57755 topic_id: 10047 reply_id: 36924[/import]

use iConify, download from Mac App Store.
http://itunes.apple.com/us/app/iconify/id416289784?mt=12 [import]uid: 12088 topic_id: 10047 reply_id: 36925[/import]

Still no luck, i generated all Icons with Iconify, put them in the folder, but after building an app, the Error Message remains the same. DO I miss sumthing for Universal build? [import]uid: 57755 topic_id: 10047 reply_id: 36928[/import]

ok, got it working … me stupid didnt see that i have to fill in the build file … now it works …

sorry for being dumb …

cheers

[import]uid: 57755 topic_id: 10047 reply_id: 36934[/import]

Hi,

Here’s how it works,

You make your icon 512x512px and name it what ever you like( I always name mine Icon512.png ), then you scale the icon to all the sizes you need for your game and what devices you will support and save them at the same directory as your main.lua file.

I know there’s a bunch of paid and free Icon-resize tools out there but the good ol’ Automator does the same job.

Now you should have a set of Icons as follow;

Icon512.png –- Used in iTunes and in the App Store
Icon.png – This Icon is for older iOS devices: iphone, iphone 3g, 3gs, ipods
Icon@2x.png – Retina icons
Icon-72.png – Ipad Icon
Icon-Small-50.png --iPad Spotlight
Icon-Small.png – old iOS Devices Settings/Spotlight
Icon-Small@2x.png --Retina Settings/Spotlight

In your build.settings file you need to define the icons;

settings =  
{  
 orientation =  
 {  
 default ="landscapeLeft",  
 content = "lanscapeLeft",   
 supported =  
 {  
 "landscapeLeft", "landscapeRight", "portrait", "portraitUpsideDown", "faceUp", "faceDown",  
 },  
 },  
  
 iphone =  
 {  
 plist =  
 {  
 CFBundleIconFile = "Icon.png",  
 CFBundleIconFiles = {  
 "Icon.png" ,   
 "Icon@2x.png" ,   
 "Icon-72.png" ,   
 "Icon-Small-50.png" ,   
 "Icon-Small.png" ,   
 "Icon-Small@2x.png"  
 },  
 CFBundleDisplayName = "Your app Name",  
 UIPrerenderedIcon = true,  
 UIStatusBarHidden = true,  
 UIApplicationExitsOnSuspend = true,  
  
 },  
 },  
  
}  
  

As you see in this setup, the Icon512.png is not defined, that is because you use that Icon when you set up your app for submission to AppStore. When the app is submitted and approved that Icon is then scaled down to 175x175px by Apple to use as the AppStore Icon in iTunes and the AppStore app.

Before you build and submit your app, remove the Icon512.png as it is not needed within the build and will also increase the size of your app.

Follow me on twitter if you need any further help or want the Automator script…
@lano78 [import]uid: 13560 topic_id: 10047 reply_id: 36946[/import]

Thanks. That works.

[import]uid: 56054 topic_id: 10047 reply_id: 36965[/import]

Thanx for the indepth help … Much appreciated

cheers

[import]uid: 57755 topic_id: 10047 reply_id: 36967[/import]

As you see in this setup, the Icon512.png is not defined, that is because you use that Icon when you set up your app for submission to AppStore. When the app is submitted and approved that Icon is then scaled down to 175x175px by Apple to use as the AppStore Icon in iTunes and the AppStore app.

Does it means that I need to have my app approved to see the icon in ITunes ?

BR
Bruno from http://blueglutton.com [import]uid: 9097 topic_id: 10047 reply_id: 38590[/import]

You mean in AppStore? Yes, none of your apps will show up before they are approved by Apple.

When you set up everything in iTunes connect and you set release date to be sometime in the future, users can still access the app IF you give them promo codes. A lot of “Big” companies do that and send reviewers promo codes to blog about the game. Then when the time of release comes, the rest of us can see the game and buy it.

The reviewers can’t search for the game, the only way to find it is by having a promocode. [import]uid: 13560 topic_id: 10047 reply_id: 38593[/import]

What I meant is that when I put my app in ITunes to have it loaded on my IPod, my Icon doesn’t appear in ITunes. There’s only a development Icon on it.

BR
Bruno from http://blueglutton.com [import]uid: 9097 topic_id: 10047 reply_id: 38598[/import]

I don’t know why that is, I use Xcode’s Organizer to put my projects on device. Are you using mac or pc? [import]uid: 13560 topic_id: 10047 reply_id: 38605[/import]

Hi,
I am developing on a mac. I am using CPM and here is my build.setting :

 iphone =  
 {  
 plist =  
 {  
 UIPrerenderedIcon="YES",  
 UIStatusBarHidden=true,  
 CFBundleDisplayName="Remember",  
 UIApplicationExistsOnSuspends=true,  
 CFBundleIconFile = "Icon.png",  
 CFBundleIconFiles = {  
 "Icon.png" ,   
 "Icon@2x.png" ,   
 "Icon-72.png" ,   
 "Icon-Small-50.png" ,   
 "Icon-Small.png" ,   
 "Icon-Small@2x.png" ,   
 },  
 },  
 },  

Bruno from http://blueglutton.com [import]uid: 9097 topic_id: 10047 reply_id: 38673[/import]

BRILLIANT! :smiley: LOVE THIS APP! :slight_smile: :slight_smile: [import]uid: 10389 topic_id: 10047 reply_id: 43577[/import]

iConify that is :wink: [import]uid: 10389 topic_id: 10047 reply_id: 43578[/import]

I belive that if you rename your 512x512 icon to iTunesArtwork without any extension and put that file with the rest of your icon files then that is what will show up as the icon in iTunes when you are doing dev distribution/installs. [import]uid: 117477 topic_id: 10047 reply_id: 80192[/import]