Application works perfectly in the simulator but not in my mobile / Application package size

I am new to Corona, have a trial license, and have created an application. It works perfectly in the simulator, but when I try to load in my android mobile, it does not start, only show the messag: The application XXX (process XXXX) has stopped unexpectedly. Please try again with a Force Close button.
Is there some way to know why this is happening? Something I need to check?

Another question, I was expecting a small application size…like 100K (since I did a similar application in Java), but the same application using Corona/Lua…has created a APK file with 4.3Mbytes…is this because I am using a trial version? Can I expect a small application with a PRO version? [import]uid: 93792 topic_id: 20778 reply_id: 320778[/import]

Please ignore the 1st part of the question, since only now I saw there is no ARMv6 support (that is a shame)…

If you have answer regarding the big size of the application…please let me know [import]uid: 93792 topic_id: 20778 reply_id: 81731[/import]

In principle, currently the trial version gives the biggest binary. We have some infrastructure in place to give smaller binaries if possible, but right now it is only in use on iOS. We plan to improve that.

Much of the size bloat is due to OpenFeint. But you are getting other things in your binary like Box2D which do contribute to the size (albeit not nearly as much as components like OpenFeint).

In practice, what you will probably find is that when you make a native real world app (not a hello world program), the size will increase and will probably be on par with a Corona app. The Corona part of the app won’t grow any bigger than what you see in trial. And typically, your own graphics and media you include with your app will big many times larger than the code (e.g. 20MB, 50MB, 100MB+).

[import]uid: 7563 topic_id: 20778 reply_id: 81793[/import]