Applovin.load doesn't work except in init

Hi! New topic created no to spam this one with a different issue.

 

I’m building on iOS and applovin.load doesn’t seem to work past the first try.

 

I’m building on 2949 and have the problem since I switched from 2828.

The first ad loaded with init works fine

if event.phase == "init" then     if event.isError then         print("An appLovin error has occured")     else         print("Loading an appLovin ad")         self:loadAd()     end end

function applovinManager:loadAd ()     print("Try to load ad")     applovin.load() end

However, any subsequent load seems to fail as no ad shows up.

I’m launching the loading in the “displayed” event in the listener I put in the init call.

Solved it!

Nothing to do with the version actually.

I called “self.load” in the “displayed” event and that what caused the problem. 

It is too soon for Applovin to handle another loading it seems.

The loading is now called in the “hidden” event and everything works fine!

Solved it!

Nothing to do with the version actually.

I called “self.load” in the “displayed” event and that what caused the problem. 

It is too soon for Applovin to handle another loading it seems.

The loading is now called in the “hidden” event and everything works fine!