AppLovin Supported Platforms

The plugin documentation for AppLovin indicates that Win32 and OSX are supported platforms. Can I assume that this is a mistake in the documentation or am I misunderstanding something? If win32 and osx are in fact supported, this is huge.

https://docs.coronalabs.com/plugin/applovin/index.html

[“plugin.applovin”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true, android=true, osx=true, win32=true, appletvos=true }
},

AppLovin is not available on macOS or Windows desktop builds. There are “stubs”: small plugins that say “This plugin isn’t available on this platform” that need to be downloaded when building, say for instance macOS. If you left out osx=true and tried to produce macOS desktop build, it would error saying it couldn’t find AppLovin. By allowing the stub to load, your app wont crash. Calls to applovin.* API’s won’t fail, they just do nothing.

Hope that helps explain it.

Rob

Ah. Ok. Thanks Rob for the clarification!

AppLovin is not available on macOS or Windows desktop builds. There are “stubs”: small plugins that say “This plugin isn’t available on this platform” that need to be downloaded when building, say for instance macOS. If you left out osx=true and tried to produce macOS desktop build, it would error saying it couldn’t find AppLovin. By allowing the stub to load, your app wont crash. Calls to applovin.* API’s won’t fail, they just do nothing.

Hope that helps explain it.

Rob

Ah. Ok. Thanks Rob for the clarification!