Apply a filter effect to the buffer or a shape object group?

I have a bunch of shape objects that I would like to apply a filter effect to.

The shape objects have no fill, only an outline (stroke property).

Is it possible to apply a premade filter effect (for example, filter.bloom) to the entire scene being rendered? Thus making all of my shape objects have the bloom effect?

I’ve tried applying the effect directly to the shape objects via shapeObj.stroke.effect with no success.

I was able to accomplish this using:

:slight_smile:

Another way to apply a filter to a group of objects, group them up in a Snapshot and apply the filter on the Snapshot.

Here’s a link on how to use Snapshots:

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