Hi,
I have an item that hits an object, I’d like to apply a force in the opposite direction, so for example if the item hits the object on a 45 degree angle, I would like it to get an extra boost of 45 degrees in the opposite direction.
I know I can use the applyLinearImpulse but how would this work??
Thanks! [import]uid: 72726 topic_id: 15752 reply_id: 315752[/import]